“ | Powerful heavy artillery from the foundries of Europe. | ” |
—In-game description |
The Li'l Bombard is a mercenary heavy artillery unit in Age of Empires III: The WarChiefs. It is the strongest artillery unit in the game.
Overview[]
The Li'l Bombard has a decent number of hit points, unlike other artillery units. It is very slow but is very good at taking down ships and buildings. It can also attack other units, but it is very vulnerable to cavalry designed to counter artillery. It uses the same model that the Great Cannon and Redoubt Cannon originally use. The Li'l Bombard is a smaller version of the Great Bombard.
Although slow and extremely expensive, just three of these Bombards will destroy nearly all infantry that approaches them. They also surprisingly do well against cavalry because they have high base damage instead of having a large attack bonus against infantry. They are actually capable of taking out entire armies of cavalry provided they are guarded well. However, since update 5208, they received a negative multiplier against cavalry and shock infantry, reducing the damage done by the Li'l Bombard to these units by half. Li'l Bombards should be used similarly to Heavy Cannons. Be sure to guard them with heavy infantry or light cavalry. With the hit point improvement upgrade and all cards (any European and Indian allies), the Chinese Li'l Bombard is the artillery with the highest hit points, 1,008.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Land units, ships, buildings |
Weak vs. | Artillery especially Culverins, Arrow Knights |
Improvements | |
Hit points | Professional Gunners (+10%) Gadaa System (+5%; Ethiopians only) Tar Kilns (+5%) |
Attack | Gadaa System (+5%; Ethiopians only) Smokeless Powder (+5%) Heated Shot (+50% multiplier vs. ships) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Line of Sight | Gunner's Quadrant (+6) Town Watch (+3) |
Speed | Trunion (+15%) Apache Endurance (+5%) |
Train time | Blue Nile Ties (-15%; Ethiopians only) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Strangers' Quarters (-10%; Africans only) |
Cost | Blue Nile Ties (-15%; Ethiopians only) Philhellenism (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only) Improved Cannon Trade (changes cost to 700 coin, 400 influence; Africans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Li'l Bombard
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Outlaw Combat | Outlaws and mercenaries get +15% hit points and attack (also upgrades Filibusters to Veteran and costs 500 coin for Baja California) |
- "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Siege Hitpoints | Artillery and Flamethrowers get +15% hit points; grenade troopers get +20% hit points | 10 | |
Siege Attack | Artillery and Flamethrowers get +15% attack; grenade troopers get +20% attack | 10 | |
Siege Combat | Artillery get +15% hit points and attack; Flamethrowers and grenade troopers get +20% hit points and attack | 25 | |
Western Reforms | All units get +8% hit points and attack | 40 | |
TEAM Engineering School | Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -15%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -5% | 25 | |
Acupuncture | All units' train time -20% | 10 |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Italian Firearms | Ships 3 Li'l Bombards; artillery except Culverins get +25% Area of Effect; costs 2,500 influence |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Engineering School | Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -30%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -10% | 25 | |
Hire Li'l Bombards | Ships 3 Li'l Bombards; costs 2,000 coin | 25 | |
Flying Battery | Falconets, Culverins, Mortars, Horse Artillery, Heavy Cannons, Napoleon Guns, and Li'l Bombards get +1.1 speed and -10% Rate of Fire | N/A | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | N/A | |
Lantakas | Artillery, buildings, and ships get +15% attack | N/A | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed | N/A | |
Knox's Continental Artillery | Ships 5 Consulate Culverins; artillery get +10% hit points and -10% train time; Culverins get +20% hit points and -25% train time instead; costs 500 wood | N/A |
- "Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
- "Hire Li'l Bombards" is not available to the Ottomans, and also available to the Germans and Spanish upon revolting to Argentina.
- "Flying Battery" is available to the Germans, Italians, and Spanish upon revolting to Argentina, and French upon revolting to Revolutionary France.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
- "Knox's Continental Artillery" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Mercenaries | Mercenaries get +15% hit points and attack; +3 Uhlans | 10 |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and attack; mercenaries and outlaws get +10% hit points and attack |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age |
---|---|---|
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Veracruz | [Plan] Turns Outposts into Falconets; upgrades Falconets to Field Guns (if not already); artillery get +4 Line of Sight; costs 250 food, 250 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Ottomans[]
Card | Description | Age |
---|---|---|
Topçular | Artillery, Abus Gunners, and grenade troopers get +15% hit points and attack |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
Artillery Hitpoints | Grenade troopers get +30% hit points; artillery get +15% hit points | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | 10 |
Swedes[]
Card | Description | Age |
---|---|---|
German Mercenary Contracts | Mercenaries get +20% hit points and attack; Jaegers and Landsknechts can be trained at Barracks and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
Poker | Ships 13 random mercenaries; up to 3 random mercenaries available at Saloon; costs 3,500 coin | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Connecticut Shipwrights | Ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead | |
Hamilton's Own | Ships 4 Napoleon Guns and 2 Li'l Bombards; mercenaries get +25% hit points and attack; costs 2,500 coin |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
- "Hamilton's Own" is available upon selecting the New York Federal State.
Great Cannon[]
“ | Powerful Russian heavy artillery. | ” |
—In-game description |
The Great Cannon is a more powerful version of the Li'l Bombard. It cannot be obtained during normal gameplay, appearing only in the Bring Down the Mountain scenario of the Act II: Ice campaign. In this scenario, the player must close the three passages in order to prevent the Russian convoys with Great Cannons from crossing through them and escape. The Great Cannon is pulled by two cavalry (like the Great Bombard) and has the firing sound of a ship gun. It is very effective against infantry and can only be countered effectively by cavalry in hand-to-hand combat and anti-artillery artillery.
Li'l Bombard is the replacement for the Great Cannon in Age of Empires III: The WarChiefs.
Redoubt Cannon[]
“ | Powerful heavy artillery. | ” |
—In-game description |
The Redoubt Cannon is a campaign exclusive and more powerful version of the Li'l Bombard. The can only be found in the The Battle of Yorktown scenario of the Act I: Fire campaign. There, four enemy Redoubt Cannons will be split in half to guard two redoubts and must be taken down to complete the primary objective. The cannons will be guarded by Jaegers and will prove to be a lethal force against infantry. However, unlike Li'l Bombard, they cannot move, although they can switch between Limber and Bombard mode.
Changelog[]
The WarChiefs[]
- The Li'l Bombard costs 1,200 coin, trains in 90 seconds, has no multipliers against cavalry and shock infantry.
The Asian Dynasties[]
- Due to a bug, the Repentant Li'l Bombard can be trained in the Fortress Age.
Definitive Edition[]
- The Repentant Li'l Bombard can be trained in the Industrial Age.
- With update 5208, the Li'l Bombard has a ×0.5 multiplier against cavalry and shock infantry.
The African Royals[]
- Although it is not listed in the patch notes, since update 43871, the Li'l Bombard has a ×0.75 multiplier against cavalry and shock infantry.
Knights of the Mediterranean[]
- With update 14.43676, Li'l Bombard costs 1,100 coin and trains in 70 seconds.
In-game dialogue[]
The Li'l Bombard (or their crew) speaks Italian, which is also shared with the Elmetto.
- Select 1 Sì? - Yes?
- Select 2 Pronto - Ready
- Select 3 Comando? - Order?
- Move 1 Sì - Yes
- Move 2 Lo farò - I'll do it
- Move 3 Sto per farlo - I'm about to do it
- Attack 1 Vado all'attacco! - I'm going to attack!
- Attack 2 Alla battaglia! - To the battle!
- Attack 3 Sì! - Yes!
The campaign-only Great Cannon speaks the same dialogue as the Russian Heavy Cannon while the Redoubt Cannon speaks the same dialogue as the British Culverin.
History[]
“ | Artillery has existed for hundreds of years, practically since the invention of gunpowder. Early artillery, such as the great bombard, was extremely large, heavy, and difficult to maneuver across the field of battle. Military tacticians envisioned the value of more lightweight pieces, leading to the creation of the first mortars in the mid-seventeenth century. Armies soon discovered that the tradeoff in firepower for increased mobility was valuable in certain situations. Today, the mortar and similar weapons play a strong role in the blend of weaponry used in modern combat scenarios. | ” |