This article is about the Spanish and Knights of St. John unique unit. For other units called Lancer, see Lancer. |
“ | Heavy cavalry armed with a lance for killing infantry. | ” |
—In-game description |
The Lancer is a melee heavy cavalry in Age of Empires III that is unique to the Spanish and can be trained at Stable, Fort, and Galleon once the Fortress Age is reached.
Lancers are also available to the Knights of St. John in the Act I: Blood campaign.
Overview[]
Unlike most cavalry which are weak against melee infantry units, the Lancer has a large bonus against infantry (double the damage of a Hussar). It is somewhat at a disadvantage when fighting other cavalry or enemy villagers due to its reduced base attack and speed. In rare cases, it can pick off Settlers who stray too far off from the Town Center, as well as quickly kill most explorers due to their classification as infantry. The main advantage of the Lancer appears to be its higher durability and the possibility of getting a Royal Guard upgrade in the late game, unlike the Spanish Hussar.
The "Unction" card, ten Missionaries, the "Caballeros" Home City Card, Stable upgrades and all Spanish cavalry cards (+30% attack and hit points) stack to allow the Lancer to quickly kill infantry units. The numbers do not take into account minor civilization bonuses. Lancers are capable of using trample mode when all upgrades and shipments have been sent and when backed by Missionaries using Unction. It's better to only activate the mode on a handful of units rather than en masse. The Unction Lancer, however, can be beaten by ranged cavalry such as the Keshik or Dragoon. Though Lancers beat the Ashigaru Musketeer in combat, it is not cost effective to get into an extended confrontation with them due to the inability of the unit to ultimately come out ahead (due to cost and population effectiveness). Hit and run raids on masses of Ashigaru or other anti-cavalry infantry are best.
When fully upgraded, and accompanied by ten Missionaries with Unction, the Lancer will possess 71 attack and 4x multipliers against infantry. The Tokala Soldier, when fully upgraded, with an aura from the Lakota War Chief and full Community Plaza doing a War Ceremony, will possess 96 attack and 2.5x multiplier against infantry. This means the Lancer is stronger than the Tokala Soldier against infantry units, but the Tokala Soldier has 2x multipliers against artillery, which means the Tokala Soldier is more versatile than the Lancer. Also, Tokala Soldier gain a speed advantage from cards or the War Chief, so they can flee from battle effectively.
Upgrades[]
The Lancer starts at the Veteran level, but without the increased hit points and attack.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Garrochistas | 850 wood 850 coin |
Upgrades Lancers to Garrochista Lancers (+40% hit points and attack, and +0.25 speed) | |
Imperial Garrochistas | 1,500 wood 1,500 coin |
Upgrades Garrochista Lancers to Imperial Garrochistas (+50% hit points and attack); requires Garrochistas |
Civilization differences[]
- The Knights of St. John cannot upgrade their Lancers.
Revolutionary[]
- The Germans and Italians can get Lancers upon revolting to Argentina through the "7 Lancers" Home City Card.
Consulate Garrochista[]
“ | Heavy cavalry armed with a lance for killing infantry. | ” |
—In-game description |
The Garrochista is a counterpart of the Lancer, which starts with +10% hit points and attack.
Upgrades[]
The Garrochista is automatically upgraded in the Industrial Age and Imperial Age:
Civilization differences[]
- The Japanese can get Garrochistas by allying with the Spanish at the Consulate which provides the Spanish Expeditionary Army and Spanish Brigade that includes 7 and 15 Garrochistas, and through the "Intervention" Home City Card, which ships 4 Garrochistas if Spanish allies are picked.
- The Maltese can train Garrochistas named Order Lancers at the Commandery through the "Spanish Tongue" Home City Card, which ships 9 Order Lancers, and allows them to be trained at Commanderies and Forts. These Order Lancers have 22 XP train and kill bounty, 120 food, 100 coin cost and 44 seconds train time.
- The Mexicans can get Garrochistas through the "Spanish Sympathizers" Home City Card, which ships 15 Garrochistas, and allows them to be trained at Forts.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Spanish Brigade (ships 15 Consulate Garrochistas) Meritocracy (-20% upgrade cost) |
Penalties | High Crusade (-5% hit points; Knights of St. John only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Lancer
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Cavalry Combat | Cavalry get +15% hit points and attack | |
Caballeros | Lancers get +1 hand attack range and +1.0 hand attack multiplier against infantry | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time |
- "Cavalry Combat" is available to the Italians, Mexicans, and Spanish.
- "Caballeros" and "Liberation March" are available to the Mexicans and Spanish.
Europeans[]
Card | Description | Age |
---|---|---|
7 Lancers | Ships 7 Lancers |
- "7 Lancers" is available to the Spanish, and also Germans and Italians upon revolting to Argentina.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) | |
Intervention | The Consulate ally sends a shipment of their units |
- "Intervention" ships 4 Garrochistas (if Spanish allies are picked).
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Auberges | Commanderies support 10 population; Order Units get -10% resources cost (rounded to 5, 10, or 15 less resources) and -10% train and kill bounty | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster | |
Spanish Tongue | Ships 9 Order Lancers and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Lancers; costs 1,000 wood |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Casa Mata | [Plan] Turns all Dragoons into Chinacos; hand cavalry get +5% speed; costs 250 food, 250 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Spanish Sympathizers | Ships 15 Consulate Garrochistas and allows them to be trained at Forts; costs 1,000 food, 1,000 wood | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
Hand Cavalry Attack | Hand cavalry get +15% attack | |
Hand Cavalry Hitpoints | Hand cavalry get +15% hit points | |
4 Lancers | Ships 4 Lancers | |
5 Lancers | Ships 5 Lancers | |
8 Lancers | Ships 8 Lancers | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | |
Blandengues | Hand cavalry cost -20% | |
Junín Hussars | Hand cavalry and hand shock infantry get +5% speed and -30% train time |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
Hand Cavalry Attack | Hussars and Lancers get +15% attack | 10 | |
Hand Cavalry Hitpoints | Hussars and Lancers get +15% hit points | 10 | |
Cavalry Combat | Hand cavalry get +15% hit points and attack | 25 | |
Caballeros | Lancers get +1.0 hand attack multiplier against infantry | 10 | |
4 Lancers | Ships 4 Lancers | 1 | |
5 Lancers | Ships 5 Lancers | 10 | |
7 Lancers | Ships 7 Lancers | 10 | |
8 Lancers | Ships 8 Lancers | 25 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Knights of the Mediterranean[]
- With update 14.43676, the Lancer's portrait was updated to align with his in-game appearance.
Trivia[]
- Due to a bug, upgrading the Lancer to Garrochista Lancers and Imperial Garrochistas did not change their model, while the Consulate Garrochistas change their model as they get auto-upgraded. This has been fixed in the Definitive Edition.
- Royal Guard and Consulate Lancers are named after a type of lance used by Spanish knights in the 15th century, the garrocha, with the user being called a garrochista.
- The most famous garrochistas in Spanish history were the Lancers of Jerez who fought at the Battle of Bailén (1808) and were made of volunteer bull herders. This is a possible reason for the name being used in the Imperial Age, which roughly corresponds with the 19th century. The unit's model resembles a cavalryman from the Italian Wars (1494-1559), however.
- The in-game Lancer carries an Adarga, an apple-shaped leather shield originally from Fes, Morocco that was used by light cavalry in Muslim Spain before it was adopted by the Christians. The same shield is used by the Berber Genitour in Age of Empires II HD: The African Kingdoms and by the Zenata Rider in Age of Empires III: Definitive Edition - The African Royals. The Adarga's unusual shape was designed to deflect arrows and javelins more than stop them.
- Previously, the unit's icon showed the Lancer armed with a cavalry sword like the Hussar, not a lance. This was corrected in update 14.43676.
History[]
“ | Lancers were about the only cavalry that ranks of musketeers with bayonets couldn't drop. Their lances gave them better range than bayonets though they were already an archaic weapon. Though it never vanished entirely from battlefields, the Polish were responsible for the lance's rise to prominence in the nineteenth century. Lances were wooden shafts that varied from nine feet to over 15 feet long. They carried swallow-tailed banners just under the metal tips. Some Cossacks carried lances, and many dragoon regiments were armed with both lances and carbines. | ” |